Four functions, four corners, and one question: which one doesn’t belong? The trick is that there is no trick — every corner can be defended, so the game is never about the answer. It is about naming, precisely, the property your corner alone possesses.

A — B —
C — D —

One variation

Four graphs with no equations at all — then the defences must lean entirely on the language of Transformations of Functions. Or run it in reverse: the class builds a fourth function so that a chosen corner becomes defensible.

"It looks different" scores nothing

Precision is the whole game. Not “A shoots up” but “A grows by a constant ratio while C grows by a constant amount”. That single distinction is the hinge of The Exponential Function — and deciding whether an undoing survives is the question The Inverse of a Function answers.